Browser Based Games

Shooter Game - original Javascript game

Online in-browser game created using Javascript with custom animations and assets. Click to play or visit http://annagame1.surge.sh

Alice's Adventures - original Javascript game

Online in-browser interactive experience created using Javascript with custom animations, using Lewis Carroll’s Alice in Wonderland illustrations. Click to play or visit http://annagame2.surge.sh

VR Games

Space Emprise - original Samsung VR motorcycle game and custom Arduino controller

Original racing game created using Unity and Arduino for Samsung VR. Custom controller was programmed with a motion sensor, accelerator, and bluetooth device, operating on portable battery.

Candyland - original VR game

VR recreation of an earlier project – a physical CandyLand board game. Using Maya to sculpt the assets from scratch, and Unity to place the assets into the environment and run it in Vive VR headset.

Motel - original VR environment recreation of a photograph

Inspired by Tom Collicott’s photography, this is a virtual recreation of his motel photos. Using Maya to sculpt the assets from scratch, and Unity to walk around in the environment.

Mushroom Forest - original VR game

In this interactive, scenic VR experience, the player finds himself inside a forest with mushrooms all around, and is taken to experience three different worlds based on color palette, interactive elements, and sound-based subtleties. The purpose of this project is to emphasize the mix between reality and fantasy. This is accomplished by creating unified color spaces with the recurring mushroom motif. Magic Mushroom Forest attempts to provide a space for experience to provoke deep thought within the players’ own perspectives. Lights and saturated colors were also used to highlight the environment and to distinguish between the reality-based and the surreal spaces. These psychedelic spaces intend to provide the player with an escape. As we have learned that VR is profoundly ingrained in escapism, this was a strong concept to use for the final project.

Team Credits:
Annushka – modeling | design
Simon Zhou – programming | design

Desktop Games

Space Game - original MacOS game

This is a photogrammetry physics game based on the requirements:
1) USE PHOTOGRAMMETRY AND SCULPTING TO BUILD 3D ASSETS FOR YOUR GAME
2) CREATE A PHYSICS BASED SINGLE PLAYER GAME
3) ADD SOUND AND LIGHTING TO YOUR GAME

SpaceBall - original MacOS game

Basic roller ball game made in Unity. Download game for MacOS using the link below.

3D Modeling and VR Project

Live Drug Experience - original XR Live Performance at UCLA

This virtual self-portrait character was sculpted and molded from scratch using Blender.

Live Drug Experience - Character and Scene Design

Video coming up.

Board Games

Anatömy Blïtz - original Asymmetrical Racing Game

This is an asymmetrical racing board game based on the requirements:
1) RACING MECHANIC:
 Game should be based around the core mechanic of a race with players interacting with each other
2) USE 2 DICE
3) MAKE CUSTOM GAME BITS USING 3D PRINTING
4) MAKE A GAME BOARD:
5) CREATE A NARRATIVE / THEME:
6) WRITE AND DESIGN THE RULES

(Click on the game for more images)

Magic Lightning Forest - original Tabletop Game

This is a board game made with custom game bits and lighting environment.

(Click on the game for more images)

Fox Hunting... for Magic Mushrooms in the Psychedelic Forest - original Physical Simulation Game

This is a Physical Simulation board game based on the requirements:


1) ADAPT AND ABSTRACT A SPORT FROM WORLD SCALE TO TABLETOP SCALE (fox hunting)

2) CREATE YOUR OWN GAME BOARD AND BITS
3) INCORPORATE PLAYER PHYSICAL SKILL AND MENTAL SKILL:
4) CREATE A NARRATIVE / THEME

5) WRITE AND DESIGN THE RULES

(Click on the game for more images)